![]() ![]() You don't have single-player, co-op or multiplayer. That's the key innovation with this game. "It is a choice we made to be able to push what we believe is really important for our typical gamer: get a lot of things happening on the screen at the same time," Nilsson said. ![]() the teams wanted everything to run smoothly because there's so much happening at once. Speaking with Eurogamer at gamescom, executive producer Marcus Nilsson due to everything going on with the feature - matchmaking, completing Assignments, Speed Lists, etc. Need for Speed: Rivals runs at 30 frames per second instead of 60 fps, is due to the game's AllDrive feature, according to Ghost.
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